Note: Arithmetic: The expression yields a number valuee.g.. Use of this macro is only necessary when you need to localize a variable's value for use with an asynchronous macroi.e., a macro whose contents are executed at some later time, rather than when it's invoked; e.g., interactive macros, <>, <>. Does not modify the original. Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in. This macro has been deprecated and should no longer be used. . The JSON.reviveWrapper() method for additional information on implementing the .toJSON() method. To affect multiple tracks and/or groups at once, see the SimpleAudio.select() method. Passage render. Note: The default cursor is the block element character Right Half Block (U+2590) and it has no default font or color styling. The default foreground and background colors are set here. The SimpleAudio APIs use events internally for various pieces of functionality. Returns a pseudo-random decimal number (floating-point) in the range 0 (inclusive) up to, but not including, 1 (exclusive). Terminates the execution of the current <>. The def and ndef operators have very low precedence, so it is strongly recommended that if you mix them with other operators, that you wrap them in parenthesese.g., (def $style) and ($style is "girly"). It is replaced by the Setting API and settings special variable. No line-break control mechanisms are used in the following examples for readability. Gets or sets the track's repeating playback state (default: false). Harlowe is the default style for Twine 2.0 and uses a syntax that is different than Sugarcube. Does not affect script or stylesheet tagged passages, for Twine1/Twee, or the Story JavaScript or Story Stylesheet sections, for Twine2. See the <> macro for its replacement. Registers the passage as an initialization passage. For example: While every valid expressioneven those you might not expectyields a value, there are essentially two types of expressions: those with side effects and those without. . Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. If constructing the file URL from a shell path, ensure that either it does not contain escapes or you properly convert them into the correct URL percent-encoded form. See Macro API for more information. Opens the dialog. Now, load the saved story from before the changes were made, and you'll see $y is undefined, since it doesn't exist at all in the loaded state. SimpleAudio API. To actually affect multiple tracks and/or groups, see the SimpleAudio.select() method. If you simply want to empty the selected element(s), not remove them outright, you should use an empty <> macro instead. Group IDs allow several tracks to be selected simultaneously without needing to specify each one individually. If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. If your content consists of DOM nodes, you'll need to use the Dialog.append() method instead. API members dealing with the history work upon either the active momenti.e., presentor one of the history subsets: the full in-play historyi.e., past + futurethe past in-play subseti.e., past onlyor the extended past subseti.e., expired + past. See the Config.loadDelay configuration setting. If you simply need a passage link that modifies variables, both the link markup and image markup offer setter variants. Used within <> macros. When the story is restarted by SugarCube rather than refreshed via the browser, the playthrough session, if any, is not loaded. Note: We'll cover some of these differences below. Wikifies the given content source(s) and appends the result to the target element(s). Fullscreen API. For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. Does not modify the original. Identical to calling .map().flat(). June 2017 in Help! Note: Note: SugarCube provides a variety of functions and methods that may be used instead, and standard JavaScript functions and methods may also be used. Returns whether the UI bar is currently stowed. As a consequence, you cannot use them directly within a passage to modify elements within said passage, since the elements they are targeting are still rendering, thus not yet on the page. See Also: When a new moment is created, SugarCube stores the playthrough state to session storage. May be called either with the passage name and link text as separate arguments, with a link markup, or with a image markup. If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). The story history contains moments (states) created during play. Returns a timestamp representing the last time Engine.play() was called. All other non-generic object types, on the other hand, must be made compatible to be successfully stored within story variables. Use the Edit Story Stylesheet story editor menu item for styles. SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. Track event triggered when a fade completes normally. Payload objects have the following properties: The macro's definitioncreated via Macro.add(). The verbatim HTML markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as HTML markup for the browser. NOTE: This should not be confused with story variables, which start with a $e.g., $foo. This method has been deprecated and should no longer be used. Returns the number of times that the passage with the given title occurred within the story history. postdisplay tasks have been deprecated and should no longer be used. See the Engine API docs for more information. Closes the dialog. Deletes all currently registered on-load handlers. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. Used to populate the story's caption area in the UI bar (element ID: story-caption). Collects tracks, which must be set up via <>, into a playlist via its <
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