The entire damage equation in full detail for a weapon with 300 or less attack is: Damage per bullet = Weapon Modifier x (Attack rating - Rarity modifier) x Shot Modifier x [Perk modifiers], And for a weapon with 300 or more attack it's: Damage per bullet = Weapon Modifier x ((300 - Rarity modifier) x 1.07log1.05025(Attack rating/300)) x Shot Modifier x [Perk modifiers], Example calculation: A 365 Attack Fatebringer getting a critical hit against a Fallen Dreg: (2.2810) x ((300 - 80) x 1.07log1.05025(365/300) x (3) x (1) = 1973.356 = 1973 damage. Thundercrash, Crest of the Fallen Star, Witherhoard, any SMG, Linear Fusion Rifle with Bait and Switch, and charged with light mod. Impact being the determining factor in damage doesn't make much sense after seeing that. Recommended perks for every weapon. Updated as of Season of the Seraph (S19). 2022GamesToday-Your place for discussion, help, guides, reviews, videos, questions, news, and anything else games related. Combination Blow A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. A minor scale definition: am I missing something? Timur's Lash). The second curve continues to increase until theweapon itself is at the recommended power level +20. Neither Golden Gun super seems to have any Damage Resistance provided. Similar to the search tab, with less information. Impact stat is how much damage you deal per shot. a lvl 20 sniper with high impact will deal more dmg per shot than a lvl 20 sniper with lower impact, but also fire slower. ), Note that in PvP, weapons have an attack modifier depending on the weapon archetype. First started playing video games on the N64 and GameCube and I still enjoy playing those games today. Destiny 2 Damage Buffs/Debuffs + Stacking Graphic - Court, Massive Breakdown's Destiny 2 Weapon Stats Spreadsheet, Massive Breakdown of Reload Spreadsheet - VanHolden, Destiny 2 Weapon Stability Spreadsheet - VanHolden, Just Another Team's Recommended Rolls - Beenlab, MyNameIsAlph, & Azared, Exhaustive Breakdown of Every Outgoing Damage Scaling Mechanic - Mossy, Destiny 2 Incoming Damage Scaling - Scourge, Destiny In Depth - Range Calculator - Mmonx, ABowlOfLoki's FABULOUS Twab and hotfix search tool - ABowlOfLoki, How much RESILIENCE do you really need in PVP? It is recommended to have 1 player in your team using this for 6 person activities and is not necessary to use during 3 person activities as the percent debuff isnt worth having one third of your damage being heavily diminished to increase the damage of the other two. This means if an unmodified bullet calculation does 13.4 damage and you have Aggressive Ballistics, you'll do 14.74 damage which is then rounded up to 15. LoL??? If this is the case the other players will be incentivized to use rocket launchers. These cookies do not store any personal information. In summary, I'm sharing the following things: The equation for damage. With the catalyst this gun gets access to auto loading holster, a top tier perk for DPS. Thus, a 300 Fatebringer will do 220/162 = 1.358 times as much damage as a 242 Fatebringer. Another mod to become charged with light, this time the condition is picking up an orb of power. WebDamage Calculator. Why does Acts not mention the deaths of Peter and Paul? This option is not quite as good as the others because it would end up with you not having a primary ammo using weapon, but if you do not have access to any of the exotics or other legendary options is a pretty good replacement that can deal some damage. For PvE, just try out weapons. Not sure how the attack value works but I guess higher attack just means more dmg to pve enemies. Calculate your estimated bullet damage, burst damage and DPS. Word of Crota), Hand Cannon 2; 22 RoF; 81 Impact - 2.2810 WM (eg. Was there a difference in impact level between the two and were you testing this on the same level enemy with both guns? DPS is important because the faster the boss is killed, the less likely extra mechanics will be performed and fewer mistakes can be made resulting in a wipe. This players role is to lay down the well just before the damage phase to buff everyones damage and create stasis wells for this using the Supreme Wellmaker mod to further buff a teammates damage if they opt to use Reeds Regret and a stasis subclass. This is while they are active in the case of roaming supers, and while being cast in the case of supers like Nova Bomb and Blade Barrage. This is a unique trace rifle that applies a debuff to the target which not only has your teammates deal 30% more damage, but also creates an easy to hit critical damage hit box on the target. This, coupled with other measurement issues, may mean that some tests are within 1-2% of the actual in game values. Updated as of Season of the Seraph (S19). It is recommended to have most of your team using this weapon if possible when in a team of 6, and all players can run this if in a team of 3. No witch queen legendary or crafted weapons are top of their class? The NL Shadow 701X also has 2 more impact than other Scout Rifles of its archetype, but it does not deal any more damage. Example: a 100 attack hand cannon deals a lot more damage than a 100 attack auto rifle. Webdamage you do times the amount of bullets diveded by the time it takes to empty your mag One little, two little, three little hive. For more articles, check out our other Destiny 2 guides. To maximize this just a bit more you can use a weapon with good handling like an SMG in the energy slot and mods that increase weapon ready and stow times. Building as a defensive measure is hugely important, and the safety net it provides is something we dont take lightly. Minimum falloff distance: Maximum falloff distance: Minimum/maximum weapon damage: Weapon uses For example, if your warlock uses Well of Radiance and is using Radiant Light, they will give your first shot with your weapon a damage bonus. By selecting your subclass you're able to select modifiers that are available in your specific case. For the sake of clarity, TTKs in Destiny 2 are calculated per archetype and not per weapon. For example, all adaptive hand cannons deal the same damage per bullet at the same rate of fire and therefore have the same time-to-kill. They are differentiated by aesthetics, stats, and perks. This class has the most juggling and if mastered deals a lot of damage and applies a debuff for everyone. But it would have certainly been a lot more difficult without the help of u/IphStich and online sources: https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/htmlview?pli=1&sle=true#gid=0 (For a lot of weapon intel and the PvP damage factors), https://docs.google.com/spreadsheets/d/1IO-vVz9LasXwh_KhBh6V_0KWbBS5cQAXJSRN8_8nFmQ/htmlview?usp=sharing&sle=true (For a lot of weapon intel, making it easier to derive Weapon Modifiers), http://planetdestiny.com/ (For weapon intel and a good database to base my discussion on), The quick damage calculation spreadsheet (download it if you want to use it), Scan this QR code to download the app now. The damage is made up with the utility of debuffing the target making them take 30% more damage from you and teammates. In Destiny 2, buffs and debuff are temporary effects that can be either placed on your character or on your enemy. Heres the new ranking order: 9. the question is asking about the math itself. I thought impact affected the amount of damage you did to enemies of low level, where it caps the total damage you can do to them. Weapon Crest of the Fallen Star is a highly recommended exotic armor piece to pair with this super as it gives a straight damage buff and can be obtained through solo legendary lost sectors. WTF??? Due to the extensive list of weapon perks and how they affect damage (also considering those factors are already known), I won't go into those details but you can look here for precisely how they affect damage. Webyou may or may not have stumbled across our humble Destiny 2 Damage Generator Spreadsheet in the past. If they use Tether to cover windows in which the Divinity debuff drops, they pair well with using an Izanagis Burden and rocket launcher with Auto-Loading Holster due to the number of abilities used. Use the filters to compare lots of weapons at once. Palmyra-B is the easiest weapon to acquire this roll on due to it being a craftable weapon. The efficacy of this combination is due to damage being increased when being next to teammates which is common during a damage phase and Triple Tap circumventing some of the lost time from reloading. So these are useless for any sort of equations, and instead what is actually important in a damage calculation is the weapon's class and archetype. Theoretically the Heavy Weapon archetypes and Special Weapon archetypes each have their own Weapon Modifiers as well, but it would take time for me to calculate and confirm them and I don't have much motivation to do that. Unexpected uint64 behaviour 0xFFFF'FFFF'FFFF'FFFF - 1 = 0? Orpheus Rig is a good exotic with this super, but is not as strongly recommended as the other exotic armor pieces mentioned for other classes due to the exotic dragging out the length of time the super is used. Lunafaction Boots is a recommended Exotic Armor Piece with this super. My rare sniper level 18 with 219 attack has half the impact as my level 16 rare pulse rifle with 215 attack. If you are the member of your team who is so kindly using Divinity, you can increase your DPS by using a rocket launcher with Auto-Loading Holster. This super deals a good amount of damage, but not quite as much as the other options mentioned. For a max-possible attack weapon of an equivalent level (300 = Lv30, 315 = Lv31, 331 = Lv32, 347.5 = Lv33, 365=Lv34), damage will only begin to reduce on an enemy 10 levels lower. Click here for what this would look like if written better. This is best performed with a reload cancel once your clip of Divinity ammo runs out, but can be used mostly any time. e.g. Regarding Damage dealt,there are more details in the spreadsheet. Here is the order of inputs when using Bait and Switch: This perk is such a great option for DPS as it allows you to use other weapons for damage rather than performing a reload. I am firm in this belief because it is the only explanation I can come up with for the differences you note between a hand cannon and an auto rifle. You can find a full documentation off all features and the methodology used in the spreadsheet itself so this post is probably not the right place. To get the most out of this perk, use the entire magazine of a gun and practice adjusting to the timer of the perk activating as the noise indicating the perk activating will be covered up by the hectic nature and flood of sound from an encounter. If you are using the values from your ingame Character Stats screen, calculate your Base I added this as an option for the spreadsheet, so I recommend checking that out if you're fine with making your own conclusions. Save my name, email, and website in this browser for the next time I comment. With very few However, Taken Barrier will stack with Hive or Fallen barrier for 36% resistance to those enemies. A big thank you to IAMADragonAMAA for a great job. But the second is often not considered. The base bullet damage displayed on your character sheet. Arqade is a question and answer site for passionate videogamers on all platforms. Webweapon damage calculator for any one that's interested here is a calculator to tell you how much damage you should do with a weapon. Did the Golden Gate Bridge 'flatten' under the weight of 300,000 people in 1987? That was a bad bug Thanks a lot for letting me know, that bug would have stayed up there for a while if you hadnt altert me. Well do the same thing and assume even class numbers across the board with 2 of each class. Here are the instructions how to enable JavaScript in your web browser. Rivens Curse -3% This mod increases damage from all sources in the Dreaming city. Up to 75% resistance on top of normal super, but only for a brief moment. In this section, DPS refers to the average A spreadsheet document so that you can do your own damage calculations in a matter of seconds. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Damage buffs do in fact stack. There's also an insanely large number of Fusion Rifle archetypes so I can't be bothered finding the Weapon Modifiers of those. I suppose if this post gets enough attention I'll consider doing them as well. Gheleon's Demise), Hand Cannon 1; 32 RoF; 68 Impact - 25.2 AM (eg. There are a few things to consider when selecting your loadout with the main goal of DPS. NL Shadow 701X), Scout Rifle 2; 42 RoF; 38 Impact - 1.2140 WM (eg. So far my data points to this being the right explanation: Impact is a measure of how much to scale the Attack of the weapon by, to determine a per-bullet damage. This testing was done by u/winterprod over on reddit, who tested the highest damage supers in Grasp of Avarice. Hello Guardians, today we want to share a little project with you that we've been working on the last couple of weeks. For more information, please see our A couple 'rules' worth noting are that: Body shot damage always rounds up or down to the closest integer. Your email address will not be published. Critical hit damage always rounds down, even if it's really really close to the next integer. For example if you reload cancel and then quickly sprint, your weapon will ready once again and the animation will not be performed, but the weapon still can NOT be fired during the timing window in which the animation would have otherwise occurred. 3. Join 9,000+ Guardians in our weekly newsletter. Hello! Sorting by average dps on heavy weapons section shows the top 5 results out of order, can you try testing the bequest, it has the highest impact of all adaptive swords, and i want to know if that makes a diference, Your email address will not be published. Times-to-kills are listed with optimal damage (maximum damage at close range) and damage falloff will dramatically affect the listed numbers (SMGs and sidearms in particular). Destiny 2 Power Weapons: What is the Meta? Keep in mind that the top Power weapons are not only defined by their raw DPS or Total Damage. Many other things come into play. This gives a weapon a 20% bonus and consumes a stack of charged with light for every enemy defeated. They aren't telling. Red Death), Pulse Rifle 4; 59 RoF; 30 Impact - 38.5 AM (eg. So, for a 300 Attack Fatebringer, the Attack modifier is: 300 - 80 = 220. The Last and most important factors to consider are what you have and what you are comfortable using. Your average damage dealt within one Magazine in PvE. Minor Taken Hobgoblin Dreaming City Chamber of Starlight, Minor Taken Acolyte Dreaming City Aphelions Rest, Minor Taken Vandal Dreaming City Aphelions Rest, Network Projector Boss Cyclops Curse of Osiris Story Mission, Hive Barrier Knight Champion Moon Hellmouth, Hive Lunar Scavenger Knight Moon Hellmouth. If exotic, how to get the catalyst and what it does. Your average damage dealt within one Magazine in the Dark Zone. Parabolic, suborbital and ballistic trajectories all follow elliptic paths. What your teammates are using is another consideration. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); With over 1,7 Million monthly visitors and a combined 10,000+ hours playing Destiny 2, Blueberries.gg is here to help. Minor/Major/Boss Resist These mods have a decreasing curve based on the number of each mod to a max of 30%. This means that a 365 Attack weapon will start doing reduced damage to enemies under Lv24, a 331 against enemies under Lv22, and a 300 against enemies under Lv20. Clearing weaker enemies faster than you could with a primary ammo weapon. If you have a calculator that can't use logarithms of variable base values, then you can instead enter this as: (300 - Rarity modifier) x 1.07log(Attack rating/300^)/log(1.05025). For example a hypothetical bullet that does 10.6 damage on a body shot triples to 31.8 damage on a crit and then gets rounded down to 31 damage. You can find most of the data used in this Google Drive. Keep in mind that the top Power weapons are not only defined by their raw DPS or Total Damage. This was originally created from Pandapaxxy's spreadsheet, made up-to-date with all the new weapons since. Damage output will be divided by 1.07 per level where damage begins being reduced. Comment *document.getElementById("comment").setAttribute("id","a4064d92c84210e1653087c9a4ddc865");document.getElementById("b7ae61571b").setAttribute("id","comment"); Save my name, email, and website in this browser for the next time I comment. Also by each element. Any group of weapons can be used with this player. Major edit: Added in the Special Weapon 'Weapon Modifiers' that I could find, as well as the Machine Gun Weapon Modifiers. Due to the way the Health bar is handled, there is definitely some rounding involved in the rendering. On Mar 15, 2022 9:19 am, by Gamer. No other rounding of numbers is done in the calculation, ever. Hand cannons are now actually quite good, surprisingly enough. Impact stat is how much damage you deal per shot. We will keep things simple and focus on the base DPS values of every weapon archetype in the game, therefore excluding Damage perks. Note that in Destiny, there are the four primary weapon classes (AR, PR, SR, HC) and each of these weapon classes have three or four weapon archetypes represented by a unique RoF and Impact (AR 1-3, PR 1-4, SR 1-4, HC 1-3). These are Attack rating, weapon archetype, what you're shooting at, and weapon perks. But opting out of some of these cookies may have an effect on your browsing experience. It only takes a minute to sign up. This is best paired with Vortex Grenade due the duration in which it lasts. A full breakdown of every weapon's stats, effective range, and fully calculated PvP damage values in a filterable list. All 3 sections show heavy weapons. Destiny 2 Power Level and Game Mechanics Guide, Destiny 2 Leveling to Power 320 and Beyond Guide, Destiny 2 Black Armory Badge and Blacksmith Title Guide, Singapore Class 2B Riding Theory Test Question Bank, Damage resistance seems to apply during and shortly after ADS. Damage Chart Madness - SkyWarrior. (It helps to think of it as a kind of armour pierce). In season 17, combos to look out for are the new Solar subclasses with Xenophage and Cataclysmic as they are solar weapons and will pair very well with a Celestial Nighthawk Golden Gun user. For most content, primaries do the add clear job perfectly well, so this is most useful in high-difficulty PvE. High impact weapons also tend to have low rates of fire. Base Blade Barrage 219,000 8. The exotic perk rework of this famed weapon was fantastic as in the olden days of Destiny 1, 6 Gjallarhorns were the best means of DPS, no questions asked. For a Legendary or Exotic weapon, the Rarity modifier is 80, but for a Rare it's 60, Uncommon is 40, and Common is 20. Something else of importance is enemy levels. just select the weapon type from the drop The most accurate representation of a guns performance in most circumstances. The grenade is good to have as it can keep a debuff going in case the divinity user needs to reload or shoots a rocket. Esoterikk has posted a videooutlining most of the current mods and changes for Beyond Light.