Mekanism machines will not spill your items all over the floor! The piping problem can also spread to remaining pipe blocks and other devices that use power, on other mods. That makes debugging a lot easier. replacing a cable with a new one results in just that one filling up. WailaHarvestability-mc1.16.x-forge-1.1.15.jar It broke the entire RS system. This can be very annoying, especially if it fills a long way of pipes. OpenJDK Runtime Environment (build 16.0.1+9-Ubuntu-120.04) I would like to say that the problem with pipes is not present in all devices. Coming back, the cables will have ceased working and the network will no longer be existent. This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. OreExcavation-1.8.157.jar By clicking Sign up for GitHub, you agree to our terms of service and Pressurized pipes won't connect to the dynamic valve, and BC fluid pipes, even though they connect, don't carry Mekanism chemicals. Already on GitHub? MC Version: 1.16.1 cfm-7.0.0pre22-1.16.3.jar I encountered the issue as well, multiple times, always starting at a chunk border. If it doesn't change the pipe when you do then you may also need to change the mode of the configurator. privacy statement. area is completely chunkloaded. Also take a look at the closed issues! Currently it is impossible to run say two fluid pipes next to each other with different purposes. Ultimate Mechanical Pipe View source The Ultimate Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. Tested Basic and Elite Universal cables. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I'm having the same problem in sevtech 1.0.7 (mekanism 1.12.2-9.4.10.345) so I'll add my setup in case it helps finding the issue. I hate using 'temporary' file storage for github issues though, so if you have a recommendation let me know. Pipe isn't allowed to connect if the structure is invalid, if the structure is made valid, with a block which doesn't cause a direct block update it doesn't update the connection status of the pipe. MC 1.12.1. have issues connecting to Thermal Series blocks #6817 Closed It is certainly relevant as that does provide versions you're using.. ChunkAnimator-1.16.5-1.2.4.jar Currently it can transport: Hydrogen Oxygen Water Vapor Chlorine Sulfur Dioxide Sulfur Trioxide Sulfuric Acid Hydrogen Chloride Fissile Fuel Polonium Nuclear Waste Spent Nuclear Waste Ethylene Sodium Gaseous Brine Slurry Crafting Recipe 8 Blocks Mekanism 9c7164c (version of 1.12.1, 5 hours ago). I have to break all of them to have a complete network again. **Mekanism: 1.15.2-9.9.8.400. It is the highest tier of liquid transport pipes provided by Mekanism, with a capacity of 64,000 mB and pump rate of 6,400 mB/s. For cable/machine connection you have the option of using shift + right clicking with the Configurator on the cable segment to break the connection. Sign in time this happens and also what the network reader outputs about the I havent been able to reproduce it after increasing the limits for tickets in forgeChunkloading.cfg to well beyond the number i have loaded. --- invtweaks-1.16.4-1.0.1.jar carryon-1.16.5-1.15.5.15.jar The text was updated successfully, but these errors were encountered: Could you please provide a log file when this is happening? (now using 9.4.1.326 of mekanism but still had it happen before changing that config). Picture 1: An Electrolytic Separator supplied with water via Basic Mechanical Pipe (from the top) supplied by a Electric Pump (right). DynamicTreesPlus-1.16.5-0.1.0-Beta10.jar Connecting and Routing Cables. The pipe doesn't travel too far. Cookie Notice This is where you assign a specific colored slot to the sides of your machine. https://imgur.com/a/AmmZApx. I am not running a server. Pipes, Cables, etc. I really wish there was a way to stop similar transmitters from connecting together. Issue description: Steps to reproduce: place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it 2.once it is filled no additional pipe can be connected to the first one Version (make sure you are on the latest version before reporting): **Forge 1.15.2-31.0.14 Gold Pipe (to accelerate items if your network bridges a long gap and you're not using Teleport Pipes). Come back and realize the cables stopped working. Server ads go here and modpack bugs go here Forums Feed The Beast General FTB chat D Deathkeeperx New Member Jul 29, 2019 15 0 0 Feb 8, 2013 #1 Heyo forums, I am trying to auto mate some biofuel production, and i am using sugar cane. Mekanism: 9.4.1 only a odd one off occurrence that you haven't had happen again since? The cables stop transferring power when you leave the area. It is also running SpongeForge 1.12.2-2768-7.1.5-RC3512. Cucumber-1.16.5-4.1.12.jar Even using a pipe one a machine with autoeject turned on works just fine. Cookie Notice Now he It seems it is related somehow to chunkloading. Deleting even the machines doesn't help. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Ok so i just joined our server , havent played on it after ive put up the For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. Nevermind, I just tested it without entangloporters and it still happens, really weird. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. I'm almost certain that this issue has been fixed in the latest release. As a pre-warning before you find it, The Electrolytic Separator does not receive a power efficiency boost from Energy Upgrades (only the increased internal capacitor). It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Mekanism-1.16.5-10.0.24.453.jar Update 1 : This is happening every time I log in and is occurring on 2 different power grids that are not connected. Power on the back. The machines are passing from one to another in an assembly line fashion without problem. When returning both Mekanism power sections have stopped working (the generator -> buffer ultimate cable and the buffer -> machines elite cable). I checked it many times and the upload was never interrupted when I moved away from the device. Just had this happen a second time on my server, after i went to another dimension then came back. Hey @thiakil, Is there anything we (the devs of SevTech) can do to aid you in finding the root cause of this? However I did scan with the network probe and when the cables are functioning normally it reports the correct amount of energy receivers and givers. i just got the problem and it happend by routing the universal wires from a chunkloaded 3x3 base outside for a short while, then cross a chunkborder outside. By clicking Sign up for GitHub, you agree to our terms of service and To the right is a 3x ore setup. Sorry about that, forgot that service is read-one-then-delete. It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. openjdk version "16.0.1" 2021-04-20 Already on GitHub? Well occasionally send you account related emails. Fix issues with empty transmitter networks recombining and empty pres, place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it. By default pipes are relatively slow. flywheel-1.16-0.2.5.jar This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Without doing anything, leave the chunk (again. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. XaerosWorldMap_1.18.3_Forge_1.16.5.jar supermartijn642configlib-1.0.9-mc1.16.jar Aquaculture-1.16.5-2.1.21.jar The grid wouldn't allow me to access the storage. Lets try this again 10.0.23 is now released, so I am going to close this, if it turns out it isn't actually fixed comment and we will open this yet again. ae2wtlib-0.3.2-1.16.5.jar Rather time consuming tbh, Looks like exist limit of mekanism-pipes in one chunk. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. and our mohist-1.16.5-778-server.jar, Modlist: Log as promised, but there's literally nothing when it happens: https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78. And when I reconnect them at one place it usually breaks at another place. 1 - Connect Universal Cable to Flux Cell Please make sure that it isn't set to expire.]. If I want things to reconnect I have to break cable and replace it. to your account. Forge 14.22.1.2478 Sign in chiselsandbits-1.0.43.jar My guess is this isn't the case but I forgot to actually confirm it with the person who reported still having this in 10.0.24 on discord, but @sippeeey are you able to reproduce it if you test without Mohist? Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. citadel-1.8.1-1.16.5.jar By clicking Sign up for GitHub, you agree to our terms of service and Just leave again and it recovers. Put one between the pipes and they don't connect. In recent versions cables/pipes/etc seem to have lost microblocks support. When I put the cable back, they received power again, as expected. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05. Have a question about this project? FluxNetworks-1.16.5-6.1.7.12.jar Click the extracting part of the pipe to change modes, add filters or add upgrades. Tech guess: Scan this QR code to download the app now. Click the extracting part of the pipe to change modes, add filters or add upgrades. Output from cables using a network reader. It seems this may be affecting the digital miner as well, it seems to sit there doing nothing, I leave and come back and its happily mining. to your account, Hello, On the other end of the ultimate cable is an additional advanced powercell used as a power buffer to ensure power to machines. i know that they should be multipart compatible but that doesnt seem to work as a cant place them in the same block as a cover, edit: i mean preventing them from connecting to each other, Scan this QR code to download the app now. But than the power problem with mekanism started. lets say 15-20 away) Come back and see it all working properly again. The text was updated successfully, but these errors were encountered: I believe what is happening is that for some reason the networks are not "joining" together, but I am not quite sure why or how as I am unable to reproduce this. By clicking Sign up for GitHub, you agree to our terms of service and So I'm operating a server using the Valehlsia 3 modpack on Version 3.0.11, which is running Mekanism 10.0.8 on Forge 32.0.106. And you can do that till it has thousands of MFE units. The behavior of each of the transporter's connections can be changed by Shift + right-clicking the end of a transporter with a Configurator: normalpassive (default) pushactively inserts items pullactively extracts items nonedisables connection For a redstone-sensitive item transporter, use the Diversion Transporter instead. Some mekanism machines seem to bork half the time as well. I found the following in the server log. appleskin-forge-mc1.16.x-2.2.0.jar Reddit and its partners use cookies and similar technologies to provide you with a better experience. BiomesOPlenty-1.16.5-13.1.0.477-universal.jar Of course it's going to affect you. Granted, I left said chunk and came back to this error, but still. It didn't fix it permanently, when the server is restarted. reader said that the working cables , the green ones had energy , while the MekanismAdditions-1.16.5-10.0.24.453.jar :) Clicking the A button will toggle the Auto-Eject function on/off. So say you have a purple cable. The pipe-to-ground pipes will not connect to pipes that are beside them. It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe . Right-clicking a Fluid Pipe with an Engineer's Hammer in it's connecting spot will prevent it from connecting, or allow it to connect if it has been disabled. The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. **Other relevant version: Hello, Or pull things out. You signed in with another tab or window. Getting a lot of reports from users on my pack that they have had to stop using Mekanism pipes all together because of this. Recipe privacy statement. Leave the area about ~16-32 chunks out and then come back, the cables will have no green in them and will not transmit power. Im getting kinda frustraded lol. The speed can only be increased by adding an upgrade. I've handled this on my end. I checked the server logs for the last week, and while there were some references to Mekanism finding unexpected tileEntities (always expecting an energy cube and finding something else), none of these were referencing blocks within the network I know to have broken. Higher tiers of upgrades mean a higher transfer rate. That was added post bug. The speed can only be increased by adding an upgrade. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :(Being able to tell pipes to stop connecting would be amazing! Now we are going to play more today so if anything happens i'll keep you updated . Space-Bosstools-1.16.5-5.4.jar Also i really appreciate your work , and good luck with your school :), On Tue, Jul 21, 2020 at 8:58 PM Richard Freimer ***@***. By default pipes are relatively slow. Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). You signed in with another tab or window. just made my own mod pack and found this bug its kind of frustrating to have to keep breaking my cables and replacing them whenever I leave my base, but it does not happen all the time my mod pack is 1.12.2 with the newest version of mechanism btw. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. They have the problem that their isolation only works for a small distance - something like 30-50 blocks. I've got the issue too: FTB Revelations pack. The text was updated successfully, but these errors were encountered: Closing this as it is fixed in 9.9.9, which is now released and on curseforge. One of the players on my server complained that Mekanism cables weren't powering their IC2 machines anymore. Privacy Policy. For more information, please see our etc. Nothing is transmitting power. elevatorid-1.16.5-1.7.13.jar I have the same problem and I can only solve it by deactivating any chunk loader I have in the same area of the pipes/conduits, travelling far away and then comming back. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. We had this problem on our server. @KingZero I think the Electorlytic Separator is one of the handful of blocks that doesn't have side configuration. However, as you can see with my screenshot, it seems like it's not compatible despite every tutorial using mechanical pipes. It got "fixed". Now when I leave the whole thing stops working again. to your account, pressure pipes dont connect to new ones when they are already filled. I have a issue with the Thermal Evaporation Block, the mechanical pipe won't connect to the Thermal Evaporation Valve. Right clicking on the center of the cable/pipe/transporter/tube will toggle sensitivity off . It is a known issue that we have not figured out. Looks like I had the wrong mod installedin case anyone is wondering, you need the MCMultiPart API installed. to your account. Mekanism cable networks are breaking when leaving an area and re-entering it. How do I set this shit up. Feed The Beast Wiki is a FANDOM Games Community. to your account. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. Sign in because my buddy said he replaced them all ( this did not happen to me , For more information, please see our Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. Sometimes it causes the pipe to connect/disconnect, sometimes it totally ignores it. Well occasionally send you account related emails. Server java version: Minecraft 1.12.1 blockcarpentry-1.16-0.4.0.jar <. everything works again. If you could provide a list of mods that would be useful given I am not currently sure (as I haven't been able to reproduce it) if this is mekanism, so getting a list of mods from everyone it is happening to may help narrow down what is actually causing this. So i have a problem with getting chloride from electrolytic separator to the chemical infuser with mechanical pipes (even tried it with transfer nodes and ender io conduits and doesnt work).
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