All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. Except now you can absorb the targets TP every minute. a cost of about 0.3% DPS output but adds some wiggle room in execution. Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK level 68). Increases damage, physical attack & physical accuracy by 1. 2 WSs ~1500 TP each would not kill the lamia, but 2 Judgments ~1750TP will. A- skill is very solid and allows a fair bit of substitution of accuracy gear for Haste and Attack equipment. You can replace any Direct Hit meld with Skill Speed in any slot that won't By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. I mean, a Dark Knight using a puny little club. Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the "Real Rosa" RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis . A 2.40 GCD set If you have this skill leveled, you might even want to bring these to parties in low to mid levels since they are better than Scythes and Great Swords. So the chances of your eight punches ALL landing on a mob is rare. This set is going to vary wildly based on your accuracy needs, some races can support using Onyx Cuisses, while others may need to use Hecatomb+1 to bridge the accuracy gap. Just use a Kraken Club and Haste/HP gear. Regardless of your ACC+ ability. Absorb-TP (45): This is a a fun spell, it allows you to steal TP from the enemy and give it to yourself. Bonus" +10, "Save TP" +20, STR+15 Accuracy+5 Physical damage taken -5%, Enmity+15 VIT+15 "Store TP"+15 "Double Attack"+3%, DT -10% Occasionally negates MP cost Auto-Reraise Sphere: Reraise. But keep in mind that subbing a job you gets all the ups and downs about the job. The weapon, hands, feet, earring, neck, and wrist listed must be exact, but What about the club that hits eight times per hit! Dark Knight is a strange job while leveling, Scythe, the signature weapon, is actually really bad until level 60 and even casting spells is largely a waste of time. And if thats not enough to make you sub this, you get Meditate at Lv.60. This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. it takes longer for a Great Sword to reach 100%+ TP than using a Scythe). General stat priority is followed, with three Direct Hit melds Please feel free to add more if more are added at a later date. I have a post of gearsets from 2019 at the following link. This set is recommended along with the 2.50 set and has the best Some acknowledgement of people's sets would be nice. They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. Im kidding, of course. At 30 you will gain access to Berserk which is a +25% attack buff with a 3 minute duration and 5 minute recast. You may opt to use an Augmented Classical Ring of Fending instead of its All FFXI content and images . At least until Lv.30 and higher, then it becomes a bit more useful. Another prominent piece of equipment is the Haubergeon body piece. If this has been answered before I am sorry. Also please do not use a Death Scythe, its just not good. Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. In fact, try picking up a Republic Subligar for Lv.25, as youll end-up using that until the high-sixties with its Attack and Ranged Attack both +5. Weapon Grade: B- The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. Every other stat is just filler, and honestly it's hard to even tell which is better. When you imagine a 2007 era Dark Knight, it may evoke images of Linkin Park playing in the background while Kraken Clubs are swingin and beating down an innocent Absolute Virtue. Souleater Recast - Lowers the recast of Souleater by a minute, putting it at 5:00 with full merits. The biggest reason for this is the ability Hasso, which is a 100% uptime +10% Haste, +10 Accuracy, and +5 Strength. Desperate Blows - The king of Drk merits, with this maxed out you get +25% job ability haste for the duration of your Last Resort with a 2-handed weapon equipped. In general, Dark Knights can use any type of blade weapons with a few exceptions. You can also cast spells like Absorb-TP, which if timed well can give you huge chunks of TP to increase your damage and lower the mob's damage. Nyzul Isle will add the Askar set which to be honest is not super good, the hallmark piece is the Feet which completely outclass Darksteel Leggings +1 for PDT and Coral Leggings +1 for MDT. That said if you find yourself unable to use souleater on cooldown because of MP constraints, maybe it's not the right merit for you. These substitutions are shown on the weapon and earring, respectively, but can Recomended: 5 Desperate Blows, 1 Dark Seal, 4 Diabolic Eye. General is followed with the exception of one Direct Hit meld replaced with Thank you very much, Quetz, great guide! Secondly, you deal 100 damage. Hasso and Seigan cant be used together, but are amazing when dealing damage and keeping yourself alive when you pull hate respectively. Please add anything if it is needed, and take away anything that is either untrue or not needed. As a Tarutaru Dark Knight, you enjoy a wicked MP pool and intelligence in which to use it. From 20-30 this sub will offer you a small Accuracy Bonus (+10) as well as Sharpshot that increases your ranged accuracy for spamming crossbow bolts which you should be doing at that level. HP+10% All attributes +15 Accuracy+5 Haste+5%, MND+5 "Subtle Blow"+10 TP Bonus +50 Haste+3%, HP +10%, All attributes +3, "Magic Def. You can 4-step (and more), and it will always beat a Liberator if you're geared/have enough buffs to do it consistently; which is most of the time. It's important to keep in mind the people you're playing with. reach the desired threshold. The choice is up to the player. This is also true of multihit weaponskills, but far less likely. un-augmented version with one Critical Hit and one Skill Speed meld. I wouldn't count on switching this weapon out anytime soon. You virtually require Warrior leveled at least a little bit, and you have to kill. Now I think its actually somewhat decent. This is one of those sets that you could go harder with, using items in open slots with stats like Defense, Parrying, Evasion, or HP. There is some talk about it, but nice to spread the word to players coming back and whatnot. Anywhere you can get Physical Damage Taken-% or Damage Taken-% that is the real MVP stat here. Its a cool combo. I have been doing RoE stuff and I'm following a guide to get 119 gear. Really comprehensive guide! With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. This set is intended for compatibility with the UCoB set and does not require I haven't played with some of them, but I've heard/talked about the strengths/weaknesses of each many times. Take the item to Mighty Fist and then talk to Raibaht. sync by queuing into Eden's Verse: Furor (Savage) with the Unrestricted Party We know that eventually Eden has plans to add Nyzul Isle, Salvage, Einherjar, Zeni NMs, and Dreamland Dynamis at some point. If you can't get an item with Fire Resist, equip whatever your best item is from the MDT set. These sets are specifcally for the Dragonsong's Reprise with an ilvl sync of linked below. This can be heavily abused for strong burst cycles when paired with Souleater. JavaScript is disabled. If you have 2 Marches in your tank party you can shed off another 9%~ in equipment haste for more enmity. Since you have high strength too, that just makes it insane. If you can, picking up a crossbow can really help. This set is used against mobs you specifically know will use earth spells/abilities, with this set and some buffs like Barstonra/Earth Carol you can reduce the incoming damage to nearly 0. Determination. In fact being a 'Knight' class, Dark Knight has access to the heavy armor line (chain mail and plate mail). A pretty weak ability, if you remember to use it while fighting any arcana-type mob you and your party members will have a chance to intimidate the mob. It will then say Additional Effect: 100 HP drained from the Target. It won't actually drain the target's HP, but you will restore your own. Imaginary situation was used to illustrate a method to min/max dps. Now, since Dark Knight is about as frail as a Black Mage but with metal armor, I dont suggest you use this after about Lv.15 unless its really necessary. made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. I need a good DRK one, that can help explain why a Kentarch belt is better than an Ioskeha belt etc? If the guides aren't up to date, typically there's newer gearsets noted towards the ends of the threads. Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. Also like Warrior, many are simply not practical for general usage. Once you hit 60, you can start playing Dark Knight more like it was envisioned. Gimmick fights like JoL /DRG or JoP /WAR . If you choose this, you can benefit from an enormous HP pool, putting others to shame as your Souleater boosts your attack damage to beyond all proportion. Back on the game after a couple of months off and just finished my AGIII Rag. replaced with Skill Speed and one Direct Hit meld replaced with Determination. Remember to get Signet before you go outside. Diabolic Eye - This is a pretty decent ability, giving Drk it's only on-demand accuracy increase at the cost of total HP. 5. Of course, if things look grim, nothing is stopping you from pulling out a one-handed Axe before using the ability, although that really depends on your skill with it. This set is the recommended setup for both performance and user-friendliness. Dark Knight a.k.a. This comes at Here is a list of all the guides currenly on Eden. General substat priority is followed with the exception of two Direct Hit melds Muted Soul - This merit gives you -10 enmity when Souleater is up per level. "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies." Table of Contents: Abilities, Traits, Spell List, Combat Skill Ratings It's a misconception that Dark Knight has lower defense than warrior. At Lv.20 Ranger becomes an acceptable sub job due its +10 accuracy bonus. and 120-second cooldowns and should minimize rotational drift. Bring a friend with you, as you will combat a notorious monster at this point. Some general tips I would recomend for every DD job not just Drk is to always get your affordable major accuracy pieces as soon as they are available, that's Sniper's Ringx2 at 40, Life Belt at 48, and Haubergeon at 59. Items like Neck, Earring, and Waist, and Ranged can vary entirely based on play style. Does Armadaberk really come ahead in that many situations? This spells damage scales with Dark Magic Skill up until a cap of 300 and then stops, after that just gear for magic accuracy via INT, skill, and raw magic accuracy items. Support basically. Good luck sir! Then, you restore that 100 HP and also deal all that extra damage. Arcane Circle Recast/Weapon Bash Recast - Worthless. replaced with Skill Speed. enjoys progging, optimizing, and instructing others on the job, and has Crossbow is exceptionally powerful at lower levels, if you have the proper crossbow and gear you should be able to hit harder and faster than your 2 hander by shooting bolts. This Scythe is only ever replaced by Perdu Sickle, a currently unobtainable weapon from high level assault rank, or if Tredecim Scythe is fixed. With weaponskills this will trigger on every hit of a WS, so if you use a 6 hit WS you will drain 60% of your entire HP pool, so be careful. This set posted has 400 accuracy, so with Hasso up is accuracy capped at the 410 mark we are looking for. This playstyle has almost entirely vanished on Eden, as with proper gearing and buffing, even on the hardest mobs you will likely have buffs and be able to just sub Sam or Nin to melee the mob down, which results in far more damage than the spike of SAWS. Plus 100 more through Souleater. This is the best sub job for all levels of zerging because the haste only gets better the more you have, and in zerg situations you are at very high haste levels to begin with. You have people worried about parses, all while they're running auto-buff and auto-wswhat are you doing?
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