Added stone sound effects to stone paths on Grandpa's Farm and IF2R. Added several additions to the Spirits Eve Festival and Stardew Valley Fair. Added a small event that is triggered immediately when the player enters the Lost Woods map. Fixed an issue where Scarlett claimed it was a nice day during rainy weather while working at Blue Moon Vineyard. You've been challenged to reach level 25 in the skull cavern. There are 4 types of Help Wanted quests that can be posted. -The beach bridge showed the [?] Fixed an issue where players couldn't trigger Abigail's 14 heart event. Fixed an issue where half of Lance's beach body showed up in a hedge in the year 2 Halloween maze. Fixed an issue where the Grampleton Orange Chicken dish had incorrect data. Fixed a bug where players were warped into the oasis lake when leaving Sandy's shop. Made more SVE tilesheets targetable by other modders. This is a configurable option. Added a new festival: 'Community Day'. See the Shop Schedules page for more information. Victor now mentions players as father/mother if married to Olivia. Added festival compatibility patches for various mods. Fixed an issue where players couldn't place farm buildings adjacent to Grandpa's Shed on IF2R if the sandbox configuration was set to "true". 10-18-2020: Fixed an issue where players couldn't leave IF2R via the southern exit (to the forest) on a horse. Also added fairy dust to Sophia's "like" category. Fixed an issue where players had trouble triggering Lance's 8 heart event. Decreased Haste Elixir cost (7000g > 6000g) and increased buff duration (3 min > 4 min). Fixed the compatibility patch for the Help Penny mod where the game crashed in the mountain map. Added more forage types to Andy's like category. Fixed an issue where forage in the secret woods could spawn out of bounds. She'll now appear at the saloon on Fridays. Added reaction dialogue for NPCs in Claire's 14 heart event. 10-20-2020: Fixed an issue where players triggers Martin's 2 heart event upon entering Joja Mart for the first time (Sorry again). Over 300 locational messages have been rewritten. Increases the height of the patched bridge by 1 tile. It now utilizes the new special orders quest format, adding multiplayer compatibility and fixing many issues. ??? 09-29-2020: Added an event where Marlon enters the sewers (about 20 seconds long). Fixed an issue where Leah harvested her crops at the community garden during winter. Fixed an issue where Lance didn't attend the halloween festivals on even years when married to the player. Extended a tile near the bridge on Grandpa's Farm, enabling players to place three sheds adjacent to each other. Added mist effects to waterfalls on Grandpa's Farm (huge thanks to Esca). Removed the backwoods shortcut. Redesigned all Pelican Town festival maps to have a consistent layout (mostly back layers for custom NPC compatibility). 09-16-2020: Fixed a bug where Axel's shops didn't properly patch. Armed with hand-me-down tools and a few coins, you set out to begin your new life. This warning can be ignored. -Players couldn't select spread layout starting cabins on IF2R. Fixed an issue where the Mountain Minecart configuration confused Marlon's schedule pathing. - - - - - - - - - - - - - - - - - - - - - - - - - -. Fixed an issue where Scarlett's icon on the world map was cut off. Fixed an issue where parts of the mountain mist effects were patched out by other mods. Adjusted the entrance staircase in the wizard's tower for compatibility with others mods. Fixed an issue where Olivia's 6 heart event caused crashes. He is somewhat of a playboy and really likes to watch fashion and modelling shows. Recolored snowy objects (SVE tilesheets) to reflect accurate vanilla colors during winter. Takes place in the forest, sunny weather, not the winter season. He does activities in his backyard after closing up shop for the day on Monday, Wednesday, and Thursday. Fixed an issue where the giant pumpkin at the Pelican Town graveyard during the Spirits Eve Festival would kill players in one hit. Be warned that there are spoilers! Armed with hand-me-down tools and a few coins, you set out to begin your new life. (not her mature event). This insures players can see these events and they don't trigger later in the day. The special orders board was glitched in the year 2+ egg festival. A dozen leeks should do the trick they're his favorite. Only reflects on new weapons obtained. -Abigail, Maru, and Vincent got stuck during the egg hunt. Players can now sit with Abigail on the saloon couch. Fixed an issue where players couldn't return to Blue Moon Vineyard from the night market. Debris and trees will no longer instantly grow back on custom maps after closing the game. Who is Victor and Olivia? Added my seasonal Starblue Valley touches to the SBV download folder! [Crop] are in high demand this year. On the 3rd, 10th, and 17th, when it isn't winter: she will visit the lounge room in the Seed Shop to read, visit the community garden, and visit the park. Adjusted the damage of Neptunes Glaive. Fixed an issue on GF where trees couldn't be planted near Grandpa's Shed. In addition to quests posted on the "Help Wanted" board, there are several Story Quests unlocked during gameplay. Players must Install the SVE edition of NPC Map Locations. This is for preparation of the official SDV 1.4 release. During winter on Mondays, she will spend most of her day in her shed. 's Room. Overhauled the following interior maps: Wizard's tower, Adventurer's Guild, Sophia's house, Susan's house, and the Jenkins' residence. Buffed rare fish spawns at shearwater bridge. Fixed an issue where Scarlett would sleep walk around blue moon vineyard on Thursday nights during fall. You've been promised a substantial reward if you're successful. Mail, after triggering the cutscene by entering the, Interact with the bush to the right of the playground in. I'm going to invite some friends over to do a "rock rejuvenation" ceremony, but I'll need some crystals to channel the right energies. You found another note in the sand dragon's eye. Players are now notified at 1:00pm when the community center day festival has started. Can you learn to live off the land and turn these overgrown fields into a thriving home? Fixed an issue where the Grandpa's Farm sandbox configuration map patch showed grass instead of dirt during summer. The official editable wiki maintained by ConcernedApe can be found at stardewvalleywiki.com. Fixed an issue where the monster crop questline journal descriptions were mixed up. Added a new questline to Aurora Vineyard, which involves a new item, after players complete the community center and have played for at least 138 in-game days (late spring of year 2). Designed a new wallpaper: a High Definition version of the official Stardew Valley cover art! Edited Haley's 7 heart event to show Haley as annoyed and more direct with her feelings. Made it easier to trigger Olivia's 6 heart event. Fixed an issue where players glitched into a wall in the Jenkin's Residence when jumping off a chair. Fixed an issue where warp json data files were not correctly named, preventing players from easily overwriting CJB Cheats warps. It's signed by a '. Changed all references in events using the wizard's last name "Rasmodius" to his first name "Magnus". Grampleton Fields has been removed and added to an optional download. Removed Marlon's off center speech bubble that'd display when players entered the Adventurer Guild. I made 31 of 45 characters so far, including beach and regular versions for them. Gus now sells Grampleton Orange Chicken (unobtainable recipe) at the saloon after players have seen Sophia's 6 heart event. Fixed a typo in Sam's 10 heart event that would crash the event. You received a letter from the local wizard. Fixed an issue where Lance had incorrect movie film reaction IDs. Fixed an issue where players couldn't converse with Morris after completing the Joja community developments. Fixed a scheduling issue where the Wizard and Morgan walked around Fable Reef instead of leaving the Wizard's Basement like normal people. Fixed an issue where Lewis clipped into Olivia during the Spirit's Eve festival. Rewrote parts of Sebastian's mature event. SVE tilesheets can now be targeted by other modders wishing to edit them. The community center, once the towns most vibrant hub of activity, now lies in shambles. Fixed the "invisible bushes" bug players would sometimes experience during a season change in exterior SVE locations. Added a new farm map called "Grandpa's Farm", which replaces the standard layout. Sophia's grange display now appears at the fair. Grammar and style checked location strings and spouse perfection dialogue. Fixed an issue where if players cheated and visited the Junimo Woods in a joja route playthrough, it'd cause glitches at Enchanted Grove. Fixed a tiling issue at the Highlands mountain. Fixed an issue where farmhands would crash during community center warp events. Removed the Harvest Goddess compatibility patch. They were preventing adequate vision when traversing the path. Players no longer receive the rusty key from Gunther. Fixed an issue where some players couldn't trigger SVE special order quests. Edited Susan's 6 heart event to 7 hearts. Fixed an issue where SMAPI reported parsing errors for Scarlett's fall schedules. And you can keep the [Resource]! Added a "skippable" option for most events. Fixed Marlons frames in the sewer key event. Only "true" on the start of a new save using IF2R. Fixed many glitches tiles on several maps. Added Charlie (Shane's chicken friendo) as a non-social NPC that'll follow Shane, Jas, and Marnie around once players have seen Shane's 8 heart event. Fixed the compatibility patch for Ran's Harvest Goddess where players got stuck in a wall. Content Pack code based on ParadigmNomad's work for Seasonal Villager Outfits. When you first start playing Stardew Valley, learning who is who can be a bit of a task, especially when it comes to characters like Linus, who doesn't live in the main areas of Pelican Town.. Recipes. NPCs who attend have something unique to say every season, including marriage dialogue! Players with exisiting SVE saves may receive many letters all at once, including letters that are irrelevant. Story Quests do not count towards the "Gofer" or "A Big Help" Achievements. Fixed an issue where there was a glitched tile near a spouse room in the player's farmhouse. Increased Sophia's special order money reward (12000g > 35000g). Added a farm icon for Immersive Farm 2 Remastered (IF2R). 09-25-2020: Fixed an issue where Grandpa's Shed configuration didn't work. George no longer hangs out behind his trash can during summer (in front of house now). Added more immersive detail to many maps. Becomes visitable once certain conditions are met. from Morris in their Joja route. Fixed Harvey's event (it will not freeze now). Migrated shop data from TMX > Shop Tile Framework. For help, contact the author or post it on their page. Soil sometimes wasn't watered by sprinklers/rain and crops didn't grow correctly in Town East and Grandpa's Shed Greenhouse (fixed by Esca). He also gazes at the river on the northern town bridge on Tuesday after closing up shop. Fixed an issue where Gunther and Susan overlapped at the saloon. Implemented due to requests. Added a new event for Sandy. Fixed an issue where farmhands couldn't access the old community garden despite meeting the conditions. There's no effect if players have already completed them. Fixed an issue where players couldn't access Willy's barrel. Resprited snow effects on fences and bridges. Increased sea shell spawns at Fable Reef. Story quests can be completed at any time after receiving them; there is no time limit or expiration date. Created a new wallpaper "Ceremonial Flower Dance" to commemorate Stardew Valley Expanded hitting 1,000,000 players! Changed Junimo portrait colors to be more vibrant and in-line with Stardew Valley's color palette. Fixed the forest crash issue many people were experiencing. ?, taking place in Forest West with a small trigger chance. Grandpa's Shed questline has been rewritten. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. Fixed an issue where some players weren't able to trigger Robin's shed questline event on Grandpa's Farm. Now fences have snow on them during winter, houses have leaves on their roofs during fall, and many other misc additions. Leah's schedule on Sundays has been changed. For example, 24 pre-acquired eggs may be placed in the Saloon fridge, but 24 more eggs must still be harvested afterwards to complete the order. Redesigned the doghouse on Immersive Farm 2 Remastered - matching the farmhouse. !!!NOTICE!!! Bundles will require more resources, and in some cases, different resources. Added a compatibility and modder resources section on the SVE descriptions page. Perfect for players who experience lag with mist effects or who don't want the effects displayed. SVE's second NPC farmer, Susan, has been added! Added more decorations to Andy's house, Susan's house, Haley's house, Jenkin's house, and Sebastian's room. Thursdays will contain a mix of these activities throughout the year. Redesigned the adventurer guild boat and made it useable once conditions are met. They can't be gifted and don't appear on the social menu. Default setting is "true". Reorganized Olivia and Sophia's marriage dialogue. Changed the location of Harvey's 10 heart event from the railroad to grampleton fields. Update on my portrait mod! Players can also now alternatively trigger this event in year 2 after clearing the mines even with no friendship. Added pine tree shadows at the Adventurer's Summit. It has it's own warps file in the misc downloads section. Allows easier grass creep management on all IF2R variants. Fixed an issue where the Legend could be caught multiple times. Fixed an issue where players couldn't correctly place themselves in the Wizard's bed. Lowered dulse seaweed appearance chance from 30% > 10%. Removed the "Smaller Desert" configuration. Evelyn wants to surprise her husband with a gift. Players must type world_bushreset in their SMAPI console for this change to take effect. On Ginger Island, after reaching 100 Golden Walnuts, is Mr. Qi's room. Fixed an issue where players couldn't complete the monster eradication void spirit goal if they had completed Krobus' 10 heart questline. Buffed a certain "hidden" forage location. Items must be collected while quest is active. Players may remove it from their mods folder if they wish. This translates to summer 17th year 3. During a cutscene that is available starting on Fall 2, Year 1, regardless of the weather, a special orders board is installed in front of the Mayor's Manor. Nerfed the tempered galaxy weapons (no effect if players already have them in possession). Crimson Badlands and the refurbished Community Center interior have received huge overhauls. Fixed a warp point that was missing on the beach map going to Pelican Town. Altered the pathing in Marlon's 8 heart event and Victor's 10 heart event (summit map). Once the required number of items have been gathered (as indicated by the counter in the journal), simply talking to the villager who requested the items is sufficient to complete the quest. Optimized forest crop patches, which were causing long first time loads. There was a missing tile on ??? I created a Patreon! Players must Install PyTK and TMX Loader. Apples no longer loves "Golden Ocean Flower". Fixed an issue where IF2R leaves (fall) displayed on Grandpa's Farm if both mods were installed. Increased the sewer key year 1 prerequisites (Marlon heart level 2 > 5) and it must now be raining. Fixed an issue where farmhands could start the summit boulder removal quest, bugging the map for the host and other players in the world. Collect, then dump in the bin next to the fish shop: Added a new marriage schedule and marriage dialogues for Claire once players have seen her 14 heart event.
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