Spoiler. This item has been removed from the community because it violates Steam Community & Content Guidelines. You may include DotModInstaller.exe as well as a configuration .ini file to allow the modification to be automatically installed to JSGME. :) I tried to produce an answer that is simple without being too simplistic; sorry if I offended someone's scientific sensibilities :). So while you're cavitating it takes less rudder movement and/or lower speed to knuckle? Although the maneuver may be a little scary when you first attempt it (the torpedo passes within a few yards of the sub and would probably magnetically detonate in real life), it works. How come the Seawolf have the highest sonar reflection of the US subs? Strong level will deflect more sound power, weak layer less. For a full list of terms, see. Lets say this is 2 (NumberOfWires=2). The better your solution, the more you can count on a Kilo being where the map says it is. When you set up for a torpedo attack, pay close attention to what kind of torps your boat is equipped with: MK16 are straight runners good for surface ships; MK37 are slow as hell and require point blank range, and the MK48 is the yeah it will sink stuff model. Giving a read into what ships, weapon systems, and the like in the game reveals a lot of stuff on its own. Valve Corporation. In-game time compression is also included. Now Cold Waters arrives with real time action all the way and that makes a real difference in the gameplay. Any tips on closing range and getting a good solution without getting detected and or the enemy ships turning away and disengaging? If you start an encounter when you didnt move (so the enemy attacked you), your initial depth is shallow and speed is 5knots. Single Missions - Aircraft, Sonobuoys and Mines. Describing methods for evasion in the submarine game Cold Waters. There't not a great deal of records out right now there for using the Tomahawk Land Assault Missiles for this video game, so I thought I'd hammer out a video to show some things I've seen some people get incorrect and to much better cover up how these market weapons obtain utilized. I can also load TEST-71 or 53-65M torpedoes. That was like three presidents ago. If you look at the signature, you can also see that some of these do not have access to passive or active sonar, which means that these will not be able to spot you as easily as the enemies that do have access to this. The enemy has radar and extensive use of the scope will be detected, as it should be. A sub will always have hull-mounted sonar arrays on bow and sides. \STEAM\steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets\default\hud paste it to: \STEAM\steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets\override\hud (create folders if needed) Step 2. Test depth - maximum safe depth. Using ballast controls you can dive or surface without moving forward. 1,5 times test depth. Sound waves achieving very heavy waters will ultimately return back to the surface in area called Convergence zone (CZ) as considerably as 30 miles apart from source. Use them when a torp has acquired you and is already very close, together with rapid change in course and depth. . Sep 02, 2017 Cold Waters V1.01b Trainer +4 Options: God Mode Inf.Ammo Inf.Noise Makers Instant Weapons Reload Notice: First start game world then activate god mode. Can't start campaigns either. By roamihali1988 Follow | Public. As per that license you are free to make derivative works of said models, provided that you do not sell them. It is only visible to you. A wild and crazy expression of the will to live. All rights reserved. Superior mobility with . It would be better if this was a less frequent and pervasive threat. There are difficulty settings for Easy, Normal, Hard, and Elite (no auto-classification of targets); plus an option for scaling the speed of the game that should satisfy everyone who may think the game is too slow paced/too fast paced..using this they can get it just right. Why is it that when I launch some wire guided torpedos, the torpedo tube shows an icon representing wire guidance, but when I launch other wire guided torpedos, the torpedo tube just stays empty until I reload it? How do I know if one torpedo is a dumbfire, and another is homing? Available from Steam on PC and Mac. Cone of Cold's 8d8 damage on slightly exceeds Fireballs 8d6 damage (just 8 points more damage on average), and if you cast Fireball as a 5th-level spell Cone of Cold does just 1 point more damage on average.Spells while you have these hit points, the creature takes 5 cold damage. This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons (D&D) roleplaying game.Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system - 'role playing', one of three fundamentals. Small plane and satellite icons whizz along, tanks stake out ground on the continent, ships and subs cross the map in accelerated time, giving you an impression of a busy world that you are a part of. Raise your periscope or ESM mast for too long or cavitate and you may get some event camera fun. Espaol - Latinoamrica (Spanish - Latin America). Assault Rifle. It has two modes - in passive it listens to nearby noise of sub/ship engine and propeller and homes for it. You need to sign in or create an account to do that. The cut scene graphics are top notch, depicting undersea warfare and the struggle in Europe with the talented execution of a much larger production. Weapons Guide :: Cold Waters General Discussions Store Page Cold Waters All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Cold Waters > General Discussions > Topic Details Earl of Doncaster Jun 19, 2022 @ 1:56pm Weapons Guide Is there a weapons guide? I feel like whenever I get a contact from the strategic map. It will be updated and expanded on as time passes. Sound waves reaching very deep waters will eventually return back to the surface in area called Convergence zone (CZ) as far as 30 miles away from source. Dr. Paul has posted a Modding Guide here. And yes, the design stays true to its roots but delivers a lot more visual appeal that its 1988 predecessor. When watching live streams of the great submariner and youtuber Jive Turkey (https://www.youtube.com/channel/UC9bMgCQyFNaMPsK9GtzM5dQ), I noticed several questions appear regularly. . Modern torpedo will try to drive around the noisemaker and try to reacquire target afterwards, this is your window of opportunity to evade. In game: seeker mode and search pattern are configured in bottom right for each tube separately. The story that unfolds is rich with atmosphere; news flashes update the player on the events of the conflict between the US and NATO and the Soviet Union. If you mean player usable weapons, they have confirmed Mark 48 torpedoes, Harpoon anti-ship missiles, and at this point I forget if either or both the Tomahawk anti-ship and land-attack missiles were confirmed, I think at least the latter is. DotMod'slatestreleasecanbefoundathttps://github.com/Dot-M134/ColdWaters-DotMod/releases. Cold Waters Epic Mod Dec 4 2022 Released 2017 Combat Sim Epic Mod - modification on Cold Waters, aimed at expanding and improving the original game for a more interesting and multi-faceted gameplay. Approx. If you mean player usable weapons, they have confirmed Mark 48 torpedoes, Harpoon anti-ship missiles, and at this point I forget if either or both the Tomahawk anti-ship and land-attack missiles were confirmed, I think at least the latter is. The screen layouts can all be edited I believe. These sudden and complete changes in direction were helping me with some rather close dodges (including when a knuckle gets thrown out there, as well. Active seeker uses its own active high frequency sonar to ping target and home towards the returned echo. Enemy subs display a range of moves. The primary focus is on what do once weapons are near you. When Skipping the Line I like to also turn toward the attacking weapon to close the range faster, thus giving it less time to match my depth. Search patterns: when a homing torpedo reaches its activation point, its seeker will start looking for targets by maneuvering in 2 possible ways, which can be selected when firing (or while torp is on guiding wire): Circular/helical search: torp will run in 360 deg. You can print out a keyboard Quick Reference guide here. Cold Waters Weapons Guide Map Weapons Used In Cold War Cold Weapons List Do not handle the mail piece or package suspected of contamination. The sound that penetrates the layer will then curve according to depth and temperature. Written guides, references, and walkthroughs. The wired torpedoes of Cold Waters, based on real life torpedoes, are a truly dangerous beast. Embed Buttons To promote Cold Waters Epic Mod and grow its popularity ( top mods ), use the embed code provided on your homepage, blog, forums and elsewhere you desire. All trademarks are property of their respective owners in the US and other countries. Cold Waters occupies a happy medium on the sim-arcade spectrum, with all the appropriate bells and whistles you would expect in submarine simulation, presented in a streamlined and easily controlled manner. Cold War Weapons Items 1 to 10 of 12 total Wake and Surf Foil Buyer's Guide Wake Foiling and Surf Foiling are relatively new sports that have taken the boating industry by storm. so what type of weapons would be ready to be used during gameplay? If you have any even more questions, I'll be content to answer!Queen: What is certainly the level and surface duct?A: I believe this innocent question is certainly worth several thick medical textbooks. I would prefer the map to list the contacts by their NATO designation (Sierra 1, Sierra 2, Master 3, etc) even when a platform is identified, but I think Cold Waters is using the same naming convention as Red Storm Rising. For a good explanation please see this video https://youtu.be/7CqCRNxIjbk. This discusses pros and cons, when to use them, what they can't do, an escape plan and the Rocket-man's mantra. On using wire guided torpedoes in Cold Waters. Alternatively,raisean IssuehereonGitHub. Cold Waters supports significant modding. Ballast - seawater pumped to internal tanks in order to control buoyancy and balance of the sub. You do get a nice periscope station but you better be wise with how you use it. The modeling is noteworthy. Tips for New Players 1) Submarines tend to have more tubes than they have torpedos. It's been a long dry spell since the last modern-era sub game. COLD WATERS- How to: Navigate, Use Torpedoes, Cruise Missiles--Submarine Simulator (Tutorial) After tracking a Soviet landing force bound for Iceland it is time to plan your attack. Sonar in Cold Waters Killerfish Games made brilliant operations manual, explaining all those science blah blah about acoustics, sensors, sonars etc. For this reason, Cold Waters commands will help you do that and much more. A repository for all the information about Killerfish Games' Cold War submarine simulation Cold Waters Cold Waters is a submarine simulation game in which you control several different classes of submarines and command them on missions in WWIII. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay. This Github repository is the official development center for the New Playable Subs & More mod for Cold Waters. In my world higher reflection means more sonar waves bouncing back to the emitting source, which in turn means easier to spot. Remember the original Command & Conquer? General Tips; Evasion; Special; . - Realistic sonar model. May 5, 2017 @ 11:59am weapons types so what type of weapons would be ready to be. Artwork is first rate. One method is by clicking on the small icons to the right of a torpedo, second is by selecting desired tube by F key and changing settings by 1, 2, 3 keys. Soviet Campaigns (North Atlantic Red 1984 and North Atlantic Red 1968) The mod is an attempt at making 1984 and 1968 campaign playable from the soviet perspective. Over 40 planes, subs, ship, and missiles are included in the game and while some edges show they are all rendered in impressive detail. Q: What are the numbers in Signature tab? I believed 'Oh interesting that must indicate it's not cable well guided' becomes slightly 'Cable CUT' 'Damnit!' MaxDepth for all weapons is set, by default, to 1000 feet. As sound will bounce off objects like submarines and ships, measuring time to return and direction will provide very precise bearing AND range information in several pings. Added a download for a printable Quick Reference Guide. Choices are a good thing and the devs are hard at work on an attractive solution. When watching live channels of the excellent submariner and youtuber Jive Poultry , I noticed several queries appear frequently. Tomahawk Anti-Ship Missile or TASM - long range anti-ship cruise missile with large warhead. A Sub below the layer will be more difficult to detect by ships and subs above the layer and vice versa. This seems to improve my success rate compared to what you implied.
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