but no one really talks about it in depth that I've seen. Venom gyre does need the helm enchant though to work properly and ricochet instead of farshot. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} What good is power when it just accumulates on the already-powerful?" The following threshold jewels augment Spectral Throw: The following helmet enchantments affect Spectral Throw. I never played an Assassin, but this looks like it will be very interesting. Contents 1 Skill Functions and Interactions 2 Gem level progression 3 Item acquisition 3.1 Upgrade paths 3.2 Vendor reward 4 Threshold jewels 5 Related helmet enchantments 6 Alternate skill effects Requires a Dagger or Claw. Press J to jump to the feed. Supported Skills have 1% increased Chaining range, Supported Skills have 1% increased Projectile Speed, Projectiles Fired by Supported Skills have 4% chance not to Pierce Enemies. Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. "I swore to use my position to help the people. Love the anti-rant rant, haha. Some notable numbers:42m outgoing proj damage(youll see why this is misleading with how fast double wave 30 bosses disappear)10m returning proj damage184k EHP38k effective maximum hit taken. The annul step is just slamming orb of annulment and hoping it clears the right mods right? These projectiles return to you and can be caught, which can all be launched by using Whirling Blades . Keywords Made me cry, wanted to build this so bad.. How do you cast Sniper's Mark? And i had +1 proj from large cluster and +1 from megalomaniac. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 1. Moribund, he gazed upon the journey taken as blood trickled down his chin. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Prismatic Heart7%. Final Thoughts for Venom Gyre Deadeye Leveling Guide-Venom Gyre was around same speed as Spectral Helix if you swap after Cruel Lab at Act 7.-Venom Gyre completely blows away Spectral Helix in terms of early mapping speed.-Map boss DPS is slightly worse on Venom Gyre, but the map bosses will still die more or less instantly. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Crafting weapons always seems too hard for me. ._1QwShihKKlyRXyQSlqYaWW{height:16px;width:16px;vertical-align:bottom}._2X6EB3ZhEeXCh1eIVA64XM{margin-left:3px}._1jNPl3YUk6zbpLWdjaJT1r{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;padding:0 4px}._1jNPl3YUk6zbpLWdjaJT1r._39BEcWjOlYi1QGcJil6-yl{padding:0}._2hSecp_zkPm_s5ddV2htoj{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;margin-left:0;padding:0 4px}._2hSecp_zkPm_s5ddV2htoj._39BEcWjOlYi1QGcJil6-yl{padding:0}._1wzhGvvafQFOWAyA157okr{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;box-sizing:border-box;line-height:14px;padding:0 4px}._3BPVpMSn5b1vb1yTQuqCRH,._1wzhGvvafQFOWAyA157okr{display:inline-block;height:16px}._3BPVpMSn5b1vb1yTQuqCRH{background-color:var(--newRedditTheme-body);border-radius:50%;margin-left:5px;text-align:center;width:16px}._2cvySYWkqJfynvXFOpNc5L{height:10px;width:10px}.aJrgrewN9C8x1Fusdx4hh{padding:2px 8px}._1wj6zoMi6hRP5YhJ8nXWXE{font-size:14px;padding:7px 12px}._2VqfzH0dZ9dIl3XWNxs42y{border-radius:20px}._2VqfzH0dZ9dIl3XWNxs42y:hover{opacity:.85}._2VqfzH0dZ9dIl3XWNxs42y:active{transform:scale(.95)} Grants a buff giving more poison damage and a chance to inflict poison. Your Spectral Throw projectile becomes a glowing, feathery wing. The following helmet enchantments affect Spectral Throw. Spectral Throw has been added to the game. Currently at ~1400 dex, 5k life only 2m Sirus DPS (Mathil has 10m! I'm sure I could sit down and improve my current build pretty easily, but that's not why I'm here. For ("normal") mapping alone you can get faster clearspeed with other builds like CF KB that are much more budget friendly. I don't really see a ton of builds out there for Venom Gyre or Cobra Lash. Best Deadeye Builds for The Forbidden Sanctum League (PoE 3.20) Published. about an unreleased skill) then requirements for a PoB may be waived. Fork: Forking projectiles do not Return, but the final projectiles return as expected. Always love to see mathil blow off some currency. You will lose Virulence over time, at a rate which increases the more Virulence you have. The skill has a cooldown that can be bypassed by expending a Frenzy Charge and has a chance to generate a Frenzy . ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}.icon._1LLqoNXrOsaIkMtOuTBmO5{height:20px;vertical-align:middle;padding-right:8px}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} Does not generate additional Returning Projectiles. Attack. Now deals base damage equal to, and has an added damage effectiveness of, 80% at gem level 1 (from 54%), up to 100% at gem level 20 (from 90%). Projectiles travel their slowest when they are at their limit of the range and will therefore cause the maximum number of hits near there. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} The Incubated item drops after killing a specific number of monsters. The base duration for the projectile to return to its origin is ~1.833 seconds. Reach into the Void and claim your prize. Moribund, he gazed upon the journey taken as blood trickled down his chin. Projectile does not Return until it is done Chaining. A simple crafting guide would be so great :). Venom gyre does need the helm enchant though to work properly and ricochet instead of farshot. Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. Spectral Throw now has a base Mana cost of 5 at gem level 1 (previously 7), up to 8 at gem level 20 (previously 9). ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} How did you make yours? Galvanic Field Spell, AoE, Duration, Lightning, Chaining, Orb Level: (1-20) Cost: (9-18) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Requires Level 16 Applies a buff boosting chance to shock. Right click to remove from a socket.AcquisitionDrop level: 5Vendor Offer1x Scroll FragmentMetadataItem class: Skill GemMetadata ID: Metadata/Items/Gems/SkillGemThrownWeapon. Scales VERY well off gem levels. I mean there's a few, but one of the more popular ones basically turns it into a cold spectral throw, which to me, defests the whole purpose of having the new skill. It throws the current melee weapon at an enemy and returns to the player, dealing damage to enemies in its path. Supported Skills deal 0.5% increased Chaos Damage, Supported Skills have 0.5% increased Skill Effect Duration, Supported Skills have 0.5% of Physical Damage Converted to Chaos Damage, Supported Skills inflict Decay on Hit, dealing (120-843) Chaos Damage per second for 8 seconds, Returning Projectiles deal 75% less Damage. Spectral Throw has the following alternate skill effects: Please consider helping keep the wiki up to date. Spectral Throw is an attack skill. The Deadeye is an expert of taking enemies down while wielding bows. Dunno how he plays like that considering it takes up a quarter of the screen, but it also makes his YouTube videos less nice. Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. Venom Gyre is a claw / dagger attack skill that throws a projectile that deals chaos damage with a chance to poison. Before Venom Gyre, you need must first consider the following: Prioritize getting Splitting Steel, Chance to Bleed, and Onslaught for the gems. Nice pseudo rule 10. Herald of Agony(early game) Utility (late game)(4 link): I will be updating guide before the start of the league we need a patch note, a new talent tree, accurate gem info. Spectral Shield Throw Attack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Critical Strike Chance: 5.00% Requires Level 28 Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. I don't really see a ton of builds out there for Venom Gyre or Cobra Lash. Supported Skills deal (15-6)% less Projectile Damage, Supported Skills deal (35-26)% less Projectile Damage, x% Increased Physical Damage with Two Handed (or One Handed) melee weapons, Supported Skills have (50-69)% increased Projectile Speed, 30% reduced Spectral Throw Projectile Deceleration, "Masters of wit, strength and cunning. ", "I swore to use my position to help the people. Supports projectile skills, and any other skills that chain. - Erasmus, Imperial Gemcutter. and our Projectiles deal 0.75% increased Damage with Hits and Ailments for each remaining Chain. - Erasmus, Imperial Gemcutter, Adds an incubated Quality Gem item to an equippable item. Flicker Strike is a melee attack skill that teleports the character to a nearby enemy and strikes it with their weapon and grants increased movement speed for a short time. It flies out and then returns to you, in a spinning attack that damages enemies in its path. It's my favorite skill and has been for nearly 5 years. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Cookie Notice Divergent Vaal Venom Gyre 38%. What good is power when it just accumulates on the already-powerful?" Spectral Throw has been added to the game. Is there any way we can finish crafting boots that already have the Dex mod? Passives. It throws the current melee weapon at an enemy and returns to the player, dealing damage to enemies in its path. With COC tornado setup you are hitting with nearly every blade you shoot out on single target, so it has that shotgun potential and you get the double hit like spectral throw. I got decent at making rings and boots this league. Looking at the Damage Effectiveness, Attack Speed, etc of all 4 skills, I just can't see how GGG thought a 20% buff was NEARLY enough. Projectile speed affects the distance but not the effectiveness at which this occurs. Very cool build. All videos have my PoB in the description so you can see what gear and skilltree i used in the video These projectiles return to you and can be caught, which can all be launched by using Whirling Blades . And here I am,a fan of poisons.Waiting for something good. Summon Spectral Wolf is a skill that summons an allied Spectral Wolf minion. Projectile speed affects the distance but not the effectiveness at which this occurs. Projectiles from Supported Skills Pierce (2-4) additional Targets. Venom Gyre and Spectral Throw seem pretty similar playstyle-wise and I am considering starting a dex stacking claw build using either of the two but cannot decide. Spectral Throw is a type of skill that can be played in many different ways, it's very basic in nature which allows you to shape it however you want. It is important to note that damage scaling is done with respect to the total distance the projectile has travelled, not its current distance from the point of origin. Manage all your favorite fandoms in one place! Ailments mechanics explained by ZiggyD including Poison and all interactions, https://www.pathofexile.com/forum/view-thread/2171678, https://www.pathofexile.com/forum/view-thread/2605098, https://www.youtube.com/watch?v=Pu_LmH_JsJ0&t=, https://www.youtube.com/watch?v=2IujuQvFN4Q, https://www.twitch.tv/videos/480792187?collection=iaLqCLr2wxVEaA, https://docs.google.com/document/d/1-HwTFKDTwzQejkn7fLmqRLcgT3RK8dsI6frS5H2-h_0/mobilebasic, Terms of Use, Privacy Notice and Cookies Notice. Please consider helping keep the wiki up to date. For more information, please see our Venom Gyre is a claw / dagger attack skill that throws a projectile that deals chaos damage with a chance to poison. Now deals 125% of Base Damage, and has 125% Effectiveness of Added Damage at gem level 20 (previously 100%). Projectiles released by Whirling Blades are considered new projectiles, while Returning Projectiles are not. At level 20 it went from dealing 64.6% of base damage to 75.4% of base damage. What if you did a hunter/shaper claw and stacked BOTH the cold per dex mods using an awakener's? You will end up with a claw that has like 5% less dps overall but you have the +46 life gain on hit. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} Your Spectral Throw becomes a triple blade effect. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} Multiple Projectiles, Volley: Applies to the initial throw, but not caught blades released by Whirling Blades.
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