Suggested Characteristics Birdfolk who are grounded often find ways to cope with their aversion to canopy life. Your base walking speedincreases to 35 feet. You can also understand Auran, though you cannot speak Strigs, more than any of the other birdfolk race, are most at it naturally.home in the wild. While they resemble animals. While doing so, you continue to fall gentlyat a speed of 60 feet per round, taking no fall damage when20 Chapter 1 | Welcome to the WoodSubrace. The ally can roll a d4 and add the number such that you can speak with the greenery of the forest itself.rolled to their next ability check, attack roll, or saving throw. This solidarity has allowed them to work together and wood are divided into two categories: the birdfolk prosper, creating a harmony in the Wood which has lasted and the humblefolk. According3 determination. Scofflaw FeaturesImproved Ward Fighter Level Feature At 6th level, you can use your Ward of Shadows feature 3rd Bonus Proficiency, Intimidating Banter,whenever a creature you can see within 30 feet of you attacks a Brutal Brawlercreature besides yourself. As artists we have to give careful consideration to every facet of the world, certainly the designs ofour main characters and our myriad of monsters, but also what a characters home might look like,what kind of fabrics they might wear, and how should we design this bottle of vintage vulpin-craftedelderberry wine? Like this book? You can always recall the general layout of the terrain around you while traveling along the2 Whenever I see something valuable, I cant help forest floor. Over time, birdfolk culture spread, and the capital city of Alderheart became the most politically influential place in the Wood. Close. Like the Amaran-Bright Gallus thine Hanera, you have a unique connection to the Great Rhythm of nature, and in return the Rhythm grants you many As a bright gallus, you are a natural leader. Your base walking speed is 30 feet.they are not very strong, brave, or powerful on their own. JOIN OUR SERVER @THEDECKOFMANY deckofmany.com/discordTMCAMPAIGN SETTINGCreditsWriting and Game Design: Christopher Pinch, Interior Illustrators: L eesha Hannigan,Matthew Gravelyn, Jordan Richer, Andrea Radeck, Anneliese Mak, April Prime,Andrea Bruce, TR Rowe Beck Hallstedt, Ben Zweifel, Brittany Pezzillo, Christina Kraus, Christina Pirvu, Crystal Sully,Concept Creators: Ricardo Evangelho, Cynthia F.G., Derek Murphy, Emily Hare, Jordan Richer, Leesha Hannigan, Griffin Macaulay, Ilse Gort, Jason Rainville, Andrea Bruce Jen Pattison, Jon Neimeister, Julia Metzger, Katy Grierson, Kiana Hamm, KimberliEditors: Andrea Bruce, TR Rowe, Johnson, Lake Hurwitz, Lauren Henderson, Dominik ParisienArt Director: Leesha Hannigan Matei Monoranu, Paul Scott Canavan, Risa Hulett, Sarah Webb, Tiffany Turrill,Graphic Designers: Ricardo Evangelho, Vadim Ciocazan, Valeria Ivanova, Rajaa Al-Subairi Veronika Fedorova Front Cover Illustrators: Leesha Hannigan, Additional Contributors: Holly Conrad, Christina Kraus Deven Rue, Catherine HaritonBack Cover Illustrator: D erek Murphy Special Thanks: Gail Simone, Erika Ishii,Cartographers: Hugo Solis, Tim Paul Piotorwski, Brian Scott Walters, Geoffrey Palmer,Blue Sword Games, David Lanza Cebrian Russ Charles, Corrina Malone An extra-special thanks to our amazing 14,604Kickstarter backers who helped bring this project to life! From fonts, to character sheets, handouts and more. * A patient druid shared the that you know.secrets of forest magic with you. Your Wisdom score increases by 2. Other lumas find it difficult to exist in the larger society Touched. Age. The arrival of a pronghorn cervan is an event to cele- brate, as it can occur only once in a generation. Bard and Fighter receive gain a few useful proficiencies picked up from your time onnew class options which are well suited to characters from the the road. Through speech and touch you can communicate simple ideas Understanding. Sharp Mind. You have proficiency with the long- bow, short bow, and spear. When someone performs ayou choose, although you cannot choose to move upwards, Wisdom (Insight) check against you, they have disadvantagelanding in the space you finish your movement. In order for you to misdirect a creature in this way they must be able to see, hear, or otherwise be able to under- stand you. They also live for a longmust be resolved. Other small rodents with mouse-like proportions,fit. The Humblewood was a lush and peaceful forest that hums with the Great Rhythm of nature. 2023 Wizards. As a bonus action you can misdirect an opponent within 5 feet of you. Staff Writer, Paul DiSalvo is a writer, comic creator, animation lover, and game design enthusiast currently residing in Boston, Massachusetts. One of the reasons cervans form such close-knit communi-ties is a mistrust of outsiders. You are proficient with tinkers tools.or on-hand materials is known as scroungecraft, and is a Additionally, you have the ability to construct crude butcultural staple among mapachs. It needs to stop somewhere. (Chaotic) of birdfolk culture, leading many to find you off-putting.d6 Bond Choose how your community regards you or roll on the table below to determine how you fit in. Nobody tells Wood while traveling, and can usually locate a suitable safe me what to do. (2d4) lb.Corvum 4'4" +2d10 70 lb. A creature that has total cover from you is not affected. You can seein dim light within 60 feet of you as if it were bright light, andin magical or nonmagical darkness as if it were only dim light.You cant discern color in the darkness, only shades of gray. 7. 7th MisdirectionVeil of Dreams 10th Blindside, Brutal Brawler Improvement When you reach 8th level, you gain mastery over magicalsleep. Dungeons & Dragons: 10 GREATEST 5e Adventures, Ranked, Dungeons & Dragons: 10 Rare Magic Items Youd be Lucky to Find, Dungeons & Dragons: The 10 Best Fighter Sub-Classes, The Best Cleric Domains in Dungeons & Dragons, Ranked, REVIEW: Frank Miller Presents Ancient Enemies: The Djinni #1 Crafts a Compelling Origin Story, REVIEW: DC's Shazam! They will support you and,depending on how well you have convinced them of your 3 I seek to discredit the person who burdened mepowers, treat you with reverence and possibly even worship. To these deities, light means more than physical light: it also deals with the greater good. Opportunity attacks made against youare rolled with disadvantage.Pronghorn Cervan As a pronghorn cervan, you were bornlarger and stronger than others in thecommunity and found yourself laden withexpectations from a very young age. Size. In addition to gaining proficiencies in numerous forms of ranged weaponry as well as perception, and treat half cover of their targets as though it weren't there! You can expend one use of your 1) to the attacks damage roll. Only the skillful survive the forest, their owners upwards in a mighty flap, while others insteadand the birdfolk have become masters of both the forest floor developed talons which make for both deadly defensive weap-and the canopies above, creating several settlements (known ons and useful tools for scaling tall trees.colloquially as perches) throughout the Wood. I keep a distance from others so they wont learn3 Im eager to show the benefits of my 3 of my fears. Or perhaps you are a storyteller from another world. Your Intelligence score Subrace. At 18th level the damage dealt by your blindside increases to 9d6. They also favorserious conflict does arise, hedges who feel they have been truly neutral alignments, as hedges have a great respect for theand deeply wronged can close themselves off from the rest of balance of nature.their society, sometimes resulting in splits in a community. Welcome to the Wood 10 3. Theyare one of the longest-lived races among the humblefolk. Despite their reserved nature,raptors value personal bonds more highly than societal or evenfamilial ties.RAPTOR TRAITS Ability Score Increase. these sizes depending on the kind of birdfolk or humble- folk character theyd like to play. Gallus value honest work, such asfarming and smithing, and share labor equally between allcommunity members. Strigs reach maturity faster than most birdfolk races,around 15 years. While other birdfolk might look down on gallus fortheir common ways, the gallus have excellent interpersonalskills. Holly Conrad Twitter: @HollyConrad Twitch: @commanderholly 6 Foreword Preface by leesha hannigan When approaching the art direction for Humblewood, I wanted to express that this is a world Only the truly foolhardy among them are taken in by Darkvision. As the language of trade and custom, folk of the Wood Mapach uses its own script of glyphs made of various lines, take the time to learn it. Songbird. View User Profile View Posts Send Message Adventurer; Location . On a success, you push them 10 feet away and knock them magical means. Who cares what others think of me, choice), an ornate cloak, a symbol of the wind, common5 so long as my actions reflect how I feel in my clothes, and a belt pouch containing 10 gp heart? If you would fall at least 10 feet in this way, Hard to Read. Decide what your charac- ter believes, or roll on the table below to understand how1 My family has been the subject of ridicule ever they feel.2 since I left my home perch. FOR SALE! You are adept at finding your way through even the heavy armor as long as you arent encumbered. Talons. In addition to writing, he directs and produces the podcast, "How Ya Dyin'?" prone with the force of your impact. These times have longsince passed, but cervans still possess a wariness that makes it Ability Score Increase. The Wood, as it is known to its inhabi- tants, is not like any other forest. The best cervan lean towards neutral alignments.leaders favor this approach. Your base walking speed is 30 feet. Your innate eccentricities make it hardyou may fly up to your movement speed in one direction for other folk to figure you out. You have proficiency in the Performance skill. (Neutral) you to connect with the humblefolk who live under the forest Friendship. Then, take the number you While not exhaustive, weve provided examples of suitablerolled for the height modifier, and multiply it by the weight analogs for different kinds of animals from which a playablemodifier. Your sharp claws aid you in unarmed combat andan extremely wide field of awareness. just cant.4 I still sympathize with the Coalitions aims, I just 4 I am not welcome back in my home perch. hone it, so that they might take on the role of a seer withinMore insular than other humblefolk, cervans often reside deep their village. They value their Glide. An attacker that cant be blinded is Ward of Shadows immune to this feature.2nd Channel Divinity: Invocation of Night You can use this feature a number of times equal to your Wisdom modifier (a minimum of once), and regain all6th Improved Ward, expended uses when you finish a long rest. (Good) An Odd Bird Among birdfolk you are somewhere between an oddity and Freedom. This is believed to be for the best, asHale and Hearty cervans acknowledge that those who are truly Sighted carry knowledge that can be both a blessing and a curse. When you react with a readied action,you have advantage on the first attack roll, skillcheck, or ability check you make as a part ofthat action.Mistral Raptor As a mistral raptor, you are most at homefar from the ground. Press the space key then arrow keys to make a selection. They areusually as adept at pick-pocketing as they are at sneaking up 6 You mess with my friends, you mess with me.behind a cart to liberate its valuables. An experienced paladin instructed youmarked with an asterisk (*) are magical effects. Alignment. So, without further delay, here is our ranking of every Druid subclass in D&D 5e! You cannot glide while wearing heavy While most lumas find their peculiar nature to be a armor, or if you are encumbered.hindrance in society, some make use of their gifts to climbthe social ladder. Our jobs are time consuming, our lives are hard and complicated, our food is grown in places we will never see and sits on a shelf for our consump- tion wrapped in plastic. Much of cervan history is preserved by village elders Race determines the language your character can speak by and passed down orally through the generations as stories,default, and your background might give you access to one or songs, and sayings. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, Ability Score Increase. Your base walking speed is 25 feet. communal way of life would make them an ideal analog for races based on rabbits or hares. 7 I never really had a plan in life, I tend to just go Thugs are the muscle of a bandit group, and use their with the flow.size and strength to intimidate merchants into giving upwithout a fight. Hedges feel most at home when everyone gets along. Art Director: Leesha Hannigan Publisher: The Deck of Many Page Count: 224 Available Formats: PDF & Print PDF (The Deck of Many) - $29.99 Print (The Deck of Many) - $79.99 In the world of Everden, on the eastern coast of a great continent, there is a vast forest nestled between . powered flight, the strong hollow bones and lightweight bodies of birdfolk allow them to easily use their feathered arms toTHE BIRDFOLK glide, and unless severely encumbered, all birdfolk can recover gracefully from what would otherwise be a deadly fall. You are practical and level-headed, Nature. You can speak, read,and write Birdfolk and Hedge. When you reach 6th level, you can see in dim light within120 feet of you as if it were bright light, and in magical ornonmagical darkness as if it were dim light. Most gallus are lawful good. Using your feathered arms, you can slow yourminds. If you have not moved this turn, you may voluntarily reduce your speed to 0 until your next turn to resolve this At 14th level, your pact with the warlock unlocks fright- attack against any number of creatures within 5 feet of you,ening new power. Fighters have access to heavy armor from level one and are one of the most versatile classes you can play. This knack poison and resistance against poison damage.for creating functional or useful items out of debris, junk, Scroungecraft. You cannot glide while It is widely believed that corvums only look out for them- carrying heavy weapons or wielding a shield (though you mayselves. Even the feats seem pretty potent. You can range for milesin the Wood without ever setting talon tosoil, moving more confidently through thebranches than some move on flat ground. Storytelling on its own has always been connected to nature. While many folk are onlyever aware of what goes on directly around them, raptors have Talons. A jerbeens home can containseveral generations, including extended family and cousinsliving together under one roof. Either way, the future of the Wood is yours to write. Intimidating BanterCreature of the Night At 3rd level, you are adept at integrating insults and barbs into your fighting style. This air of command parts of the Wood.follows you wherever you roam. Bite. Only you can restore balance to the Wood.8 Introduction1 Chapter 1 | Welcome to the Wood 91 Welcome to the Wood the story beginsRaces of the Wood all walks of lifeT he various folk who make up the world of Humble- myths. While generallygood natured, those that have been spurned by society find Subrace. is key to survival, and the Mapach language emphasizes this. Glide. Found the internet! Get started with your first Humblewood campaign with our book and other accessories. Your connection to the Great Rhythm isto see and hear you. They are figures that inspire with Skill Proficiencies: Deception, Survival their skill and bravado. Like all other birdfolk, this race has access to glide, but is the only other race aside from the Gallus that are able to use the wing flap ability to ascend. You cannot glide whilebelieve crucial for survival in the Wood. You cannot glide while wearing heavy armor, or if yousubscribing to general law. All characters and their distinctive likenesses are property ofHit Point Press Inc. in Canada, US and other countries. You are able to interpret their responses in simple language. Jerbeens value privacy, but true isolation fromfriends, families, or loved ones is considered to be the worstpossible fate a jerbeen could suffer.JERBEEN TRAITS Ability Score Increase. Eye of Twilight improvement Channel Divinity: Invocation of Night8th Veil of Dreams, Eye of Twilight improvement Starting at 2nd level, you can use your Channel Divinity to harness the powers of night, clouding the vision of your foes in a shroud of darkness.17th Creature of the Night, Eye of Twilight improvementNight Domain Spells Cleric Level Spells 1st sleep, veil of dusk* 3rd darkness, moonbeam 5th nondetection, globe of twilight* 7th divination, stellar bodies* 9th dream, seemingSpells marked with an asterisk (*) can be found in this book.Eye of Twilight Beginning at 1st level, a divine blessing grants you the abil-ity to see more clearly in dark and dim conditions. You cannot glide while carrying heavy weapons or wielding a shield (though you may Given their heightened senses, often raptors appear to be drop any held items as part of your reaction to spread yourdistracted or deep in thought. You know one cantrip from the sorcerer spell list.of birdfolk cities. What matters isnt whether or not my5 powers are genuine, but what advantages I can reap because of that belief. 17th Paragon of the People Divine StrikeCommunity Domain Spells At 8th level, you gain the ability to infuse your weapon with the power to punish wrongdoing. Awareness of ones surroundings Birdfolk takes the place of Common in Humblewood. You can move through the space of any crea-to face even the largest threats head on. You have a climb speed of 20 feet. This is why I believe roleplaying games have had such a resurgence in the past few years, because were looking for a connection to the world around us.
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